240080
6591593

Ars Technica - War Stories

How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves

Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves.